AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Ecuador: Q2 2022
Discover the performance trends of the top 5 basketball games on Android in Ecuador during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top five basketball games on the Android platform in Ecuador demonstrated varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a comprehensive look at the performance of these popular games.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw a notable increase in weekly revenue, peaking at $16 in mid-May. Weekly downloads rose steadily, reaching 3.4K by the end of June. Active users also experienced significant growth, climbing from around 9.8K in late March to over 15.5K by the end of June.
Basketball Stars: Multiplayer, published by Miniclip.com, had a mixed performance. Revenue peaked at $17 in early May but dropped to zero in June. Downloads fluctuated, with a high of 2.4K in early May before stabilizing around 1.5K towards the end of the quarter. Active users increased from 4.4K in late March to over 7.1K in early May, before slightly declining to approximately 6.3K by the end of June.
Mini Basketball, another title by Miniclip.com, experienced consistent weekly revenue, peaking at $46 in early May. Downloads showed a downward trend, starting at 1.3K in late March and dropping to around 788 by the end of June. Active users also decreased, from 1.8K in late March to about 1.4K at the end of June.
Basketball Arena: Online Game, published by Masomo Gaming, saw minimal revenue with a small peak at $6 in early June. Downloads, however, surged dramatically, rising from 232 in late March to nearly 2.8K by mid-June. Active users mirrored this trend, jumping from 2.4K in late March to over 7.3K by mid-June.
NBA 2K Mobile Basketball Game from 2K, Inc. showed a steady increase in revenue, peaking at $105 in the last week of June. Downloads also saw a significant rise, from 492 in late March to over 1.2K by the end of June. Active users followed a similar upward trajectory, increasing from 750 in late March to more than 1.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.